Tuesday 3 May 2016

Critical Introduction

In her soundscape ‘A Journey in London Zoo’, Feng presents an integrated aural immersion experience in London Zoo to explore the relationship between the sound, the space and the listener. Inspired by Hildegard Westerkamp’ s soundwalk which depicts different areas of Queen Elizabeth Park (Uimonen, 2011), Feng’ s soundscape follows a coherent mainline, that is the park lot, the penguin beach, the stream, the bird safari, indoor zoo, the downhill and outdoors. With orchestrations of outdoor and indoor sounds in London Zoo, Feng explores and creates a sense of spatial dimension (Sonnenschein, 2001). Sonnenschein (2001) argues that the sound influences and is influenced by the environment. In her soundscape, particularly, the indoor reverberation indicates the size of an indoor space. Listeners’ perception of space, such as the size and material, is connotated by the variation of sounds on the loudness strength, timbre, distance and direction, which creates the actuality to motivate listeners listen actively in a mixture of reduced and casual listening modes (Michel Chion, 1994).

As a whole, this soundscape is an interweave of natural and social sounds composed of keynote sounds, signals, soundmarks, and archetypal sounds, which create rich soundscapes as well. Natural sound is employed in most of keynote and archetypal sounds in outdoor zoo, which brings listeners a relaxing auditory experience and awakes their memory in a wide range of emotional space. The narrative of this soundscape is complete with a good closure. At the end of the soundscape, the speaker announces that the zoo (soundmark) will be closing, which brings listeners a site-specific sonic experience and also creates a sense of the spatio-temporal.

In Feng’s interview project, it is an informal and traditional Radiogenic phone-in type interview with an international student about study abroad experience on Brighton Radio. The form of phone-ins helps cost cutting and establish closer and more interactive rapport with listeners as well (Shingler and Wieringa, 1998). With casual listening mode, the signal of telephone ringing is followed by the action of answering the phone. (Michel Chion, 1994)

Based on the content and style of its speech, the target audience are young international students and local students who would like to get closer to their life.
Because this radio talk is targeted at young people between the ages of 18 and 25, the speech and the musical background always moves at a faster pace (Starkey, 2004). The tone-used is light-hearted and sometimes it is injected with some human emotions, such as the surprise. This broadcast programming is aired during the time period of morning, which is beneficial to attract young people and also conforms to vital pace.

As for the speech package, Feng’s interview mixes the open and closed questions for detailed information and confirmation separately (Starkey, 2004). The narrative is complete not only as the mixture of the speech and the music fade out together, but also as the music happens to end, which provide a punctuation mark to create the aural full to the audience(Starkey, 2004). Additionally, the actuality shaped by the real-life experience of the interviewee plays a role in education, which is reinforced by the speech particularly the introduction and summary in an intermediate voice. Moreover, if there were more variations on the diversity of voices, this radio talk would be more vital to keep listeners’ attention.



Words: 549



Reference:
Chion, M. and Murch, W. (1994) Audio-vision: Sound on screen. Edited by Claudia Gorbman. New York: Columbia University Press.

Shingler, M. and Wieringa, C. (1998) On air: Methods and meanings of radio. New York: Hodder Arnold.

Sonnenschein, D. (2001) Sound design: The expressive power of music, voice, and sound effects in cinema. Seattle, WA: Wiese, Michael Productions.

Starkey, G. (2004) Radio in context. Basingstoke: Palgrave Macmillan.


Uimonen, H. (2011) Everyday Sounds Revealed: Acoustic communication and environmental recordings. UK: Cambridge University Press

Soundcloud address: https://soundcloud.com/zijuan-feng



Monday 2 May 2016

inspiration

from Vimeo
https://uk.pinterest.com/pin/42995371418517261/





To an artificial mind, all reality is virtual. Noisy skeleton is an immersive and interactive installation that explores the link between sound, space and artificial intelligence. From complete control to accidental reaction, the spectactor is completly surrounded by abstracts visuals and digital soundscape echoed back by the machine. Establishing a real man/machine dialogue, the minimalistic aesthetic and vibrations create a both virtual and physical experience, permitting the user ...

Tuesday 19 April 2016

week10 The lack of the soundscape and interview

Soundscape: There is the lack of human sounds. And I plan to combine some indoor sounds with the outdoor sounds.

Interview: There should be the intro and outtro. The music is also needed. I should use light music to identify the young audience.

The phone-in type interview would be interesting, but I need to learn how to make the nature telephone effect.





And this is part of my mind map to edit the soundscape in London Zoo. 





week10 presentation about Hildgard Westerkamp


  • many kinds of acoustic environments
  • Fantacy for Horns II (1979)


I am really inspired by Hildegard Westerkamp’ s soundwalk which depicts different areas of Queen Elizabeth Park. It makes me think of my own project of sound scape. I also records a lot of sounds in different places such as the park lot, the penguin beach, the stream, the bird safari, indoor zoo, the downhill and outdoors. Maybe I can edit them together in post-production like Hildegard Westerkamp did. But I won's apply the voice-over like her, because I tend to bring audience a sense of nature soundscape but leads them in my way. I think Hildegard Westerkamp's voice-over added in the soundscape like a kind of the expository. In my editing , with orchestrations of outdoor and indoor sounds in London Zoo, I can  explore and create a sense of spatial dimension. In my opinion, the indoor reverberation indicates the size of an indoor space. Listeners’ perception of space, such as the size and material, is connotated by the variation of sounds on the loudness strength, timbre, distance and direction, which creates the actuality to motivate listeners listen actively in a mixture of reduced and casual listening modes.   

Some thoughts of my interview projrect

I do the reading about the radio and speech and get some academic inspirations that I think I should consider these elements in advance. I wrote it in my phone so I can turn about it. 



week8 presentation about Ben Burtt


  • in New York in 1956
  • American sound designer, film editor and voice actor
  • sound design is the process of specifying, acquiring, manipulating or generating audio elements.
Notable works
The Star Wars

found sounds: electronic, synthesized effects for the futurist feeling
Audio Black Hole

Friday 15 April 2016

Presentation-Walter Murth


Walter Murch




Background information
l   Walter Scott Murch
l   Born in July 12, 1943
l   Born in New York City
l   An American film editor and sound designer
l   Including the work on Apocalypse Now, The Godfather I, II and III, American Graffiti and The English Patient
l   Won three of the Academy Award from six nominations for editing and three for sound mixing
l   Regarded as “the most respected film editor and sound designer in the modern cinema”
l   Began to experiment with sound recording, taping unusual sounds and layering them into new combinations
l   Attended Johns Hopkins University from 1961 to 1965, graduated in Liberal Arts
l   Started editing and mixing sound with Francis Ford Coppola’s on the work The Rain People in 1969
l   As a pioneer of the film-sound world
l   Murch utilizes the sound of trains in moments where he wants the audience to reside in the character’s perspective
l   Delving into non-diegetic sound design and an abstract remix
l   Side By Side Interview - Walter Murch (2012) Film Documentary Movie HD
l   https://www.youtube.com/watch?v=LmTDAwpMag0

Walter Murch: Layering Sound
l   He is one of original masters of post-production audio
l   He is best known for his work on Apocalypse Now for which he won an Academy Award.
l   He is credited with coining the term Sound Design.

Apocalypse Now
l   The first soundtrack edited on a digital system.
l   170 tracks or more
l   When these layers are mixed up to 5 deep, (5 different layers
of sound), it is possible to maintain the clarity of the track.
l   Once you go beyond 5 layers, the mix will collapse into noise.


Apocalypse Now
helicopter attack scene
https://www.youtube.com/watch?v=F9WaApWCoN0
1.Dialogue
2.Helicopters
3.Music
4.Small arms fire (AK47’s and M16’s)
5.Explosions (mortars, grenades, heavy artillery
6.Footsteps and other foley Elements of the scene


What we can learn- Mixing for Surround
l   develop a stereo surround system with enhanced super low frequencies.
l   three front channels (left, centre, right)
l   a subwoofer for the low frequencies
l   two surround channels (left and right)
l   To use stereo surround to its full potential, Murch and his team carefully planned how and when to use each of the six channels.
l   with skillful manipulation of the density of sound, a film that was sometimes monophonic, sometimes stereo and sometimes stereo surround.


 What we can learn-Density and Psychadelic&Sound and Music
l   It is a movie that really explores the contrast between sound and picture.
l   The frequent use of helicopters (the mood of the war & a drugs and rock in war, with a strong psychedelic dimension.)
l   The helicopter rotors are sometimes also pitched to the music. The melding of sound and music is another of the innovative and challenging aspects of the film.
What we can learn-The Legacy: Sound Design and 5.1
l   Murch’s sound work in Apocalypse Now earned him an Oscar for Best Sound
l   it established the term Sound Designer.
l   Apocalypse Now’s Dolby Stereo 70mm Six Track system, the Stereo Surround, was also the precursor to today’s Dolby Digital 5.1.
l   a perfect example of how filmmakers and sound designers could use the new system to elevate cinema sound to a whole new level.

Bibliography
l   Apocalypse Now clip https://www.youtube.com/watch?v=F9WaApWCoN0
l   Side By Side Interview - Walter Murch (2012) Film Documentary Movie HD https://www.youtube.com/watch?v=LmTDAwpMag0
l   Scott,M.(2014) http://filmmakermagazine.com/88485-the-sound-of-helicopters-in-apocalypse-now/
l   soundandinteraction https://soundandinteraction.wordpress.com/2011/10/10/the-sound-of-%E2%80%9Capocalypse-now%E2%80%9D/
l   HOLMAN, T, 2008, Surround Sound: Up and Running, Focal Press

Research

Be known for sound editing on big films
What did murch do?
Murch has done a lot and is these days continues to develop and enhance cinema.
Murch started off editing sound on the movie “the rain people” In 1969 for the American film director Francis Ford Coppola

-Edits sound/music for movies
-Has worked for iconic movies ; The Godfather 2 &3
-Famous for supporting software like final cut

Murch has inspired lots of people as the “Godfather” of sound editing in the film business

1) The Rule of 6
2) Cut on a blink of an eye
3) the L cut Walter Scott Murch (born July 12, 1943)

When and Where to make the Cut?
inspired by Walter Murch’s In the Blink of an Eye American film editor and sound designer

The Rain People (1969),
The Godfather (1972),
The Conversation (1974),
The Godfather Part II (1974),
Apocalypse Now (1979),  ə'pɒkəlɪps 启示
The English Patient (1996), 
The Talented Mr. Ripley (1999),
Tetro (2009) Etc.

Unlike most film editors today, Murch works standing up In the Blink of an Eye (2001) Editing: The Lovely Mix of Technical Expertise, Artistic License, and Pure Instinct 2) Cut on a blink of an eye
Murch was cutting The Conversation (1974), when he discovered something. Every single time he decided to make a cut, Gene Hackman’s character would blink very close to the point where he decided to cut. He came to the conclusion that often, a person will blink every time he or she has a new whole thought or emotion. 1) The Rule of 6 List of priorities when analyzing a good cut:

Emotion: 51% (Is it true to the emotion of the moment?)
    Story: 23% (Does it move the story forward?)
    Rhythm: 10% (rhythmically interesting and “right")
    Eye-Trace: 7% (the concern with the location and movement of the audience's focus of interest within the frame)
    Two-dimensional Plane of Screen: 5% (the grammar of three dimensions transposed by photography to two)
    Three-dimensional Space of Action: 4% (continuity of the actual space of where people are in the room and in relation to one another) 3) the Dragnet style and the L cut The Dragnet style - straight cuts, both the video and audio of each character's entire line is included within each edit.
    The L cut - a split edit, is an edit transition from one shot to another in film or video, where the picture and sound are synchronized but the transitions in each are not coincident. This is often done to enhance flow of the film. 3 concepts from "In the Blink of an Eye":
1) The Rule of 6
2) Cut on a blink of an eye
3) the Dragnet style and the L cut

1. Walter Murch: Layering Sound Layering Sound
2. Walter Murch
Walter Murch is one of the original masters of post-production audio.
He has worked with Coppola on the Godfather films and is best known for his work on Apocalypse Now for which he won an Academy Award.
He is credited with coining the term Sound Design.
3. Apocalypse Now                                             
The first soundtrack edited on a digital system.
Incredibly dense soundtrack involving 170 tracks or more at times.
The sound mix took over 9 months to complete, with a staff of around 25 people contributing.
4. Apocalypse Now
In order to build up sound convincingly, Murch recognized that you need to add enough sounds to add meaning and help tell the story.
But when enough sounds get added together, it can produce white noise, reducing the clarity of all the sounds.
5. Apocalypse Now
Murch discovered that he could layer sounds by grouping conceptually similar sounds into what he describes as layers.
When these layers are mixed up to 5 deep, (5 different layers of sound), it is possible to maintain the clarity of the track.
Once you go beyond 5 layers, the mix will collapse into noise.
6. Apocalypse Now
7. Apocalypse Now
1.Dialogue
2.Helicopters
3.Music
4.Small arms fire (AK47’s and M16’s)
5.Explosions (mortars, grenades, heavy artillery
6.Footsteps and other foley Elements of the scene
8. Apocalypse Now
  What we Hear
1.Dialogue(“I’m not going! I’m not going!”)
2.OtherVoices
3.Helicopters
4.Gunfire
5.Mortar fire
9. Apocalypse Now
 • For this scene, the music is sacrificed in order to give priority to the dialog (“I’m not going!”).
We don’t really miss the music, even though given the setup of the diegesis, it should be at its loudest (the music comes from the loudspeakers on the helicopter the boy is on).
10. Apocalypse Now
Murch also recognized the differences between sounds can affect how they are mixed together.
He conceived a spectrum of sounds that corresponds to visible light.
11. Apocalypse Now
At one end, you have Encoded sound: Speech.
At the other end, you have Embodied sound: Music
12. Apocalypse Now
13. Pacing and Flow • Just because you can have up to 5 layers of audio going does not mean you always need to have that kind of density. • There are moments of intensity that call for these moments of enhanced information to stimulate the viewer and keep them in the scene.
14. Pacing and Flow • If you maintain that pacing, you will exhaust your viewer and cause them to lose focus. • When watching your clips, watch a few times just to take note of what the energy level being conveyed should be. • It helps to keep a visual note of this energy to refer back to later.
15. Pacing and Flow

SOME FUNCTIONS OF SOUND DESIGN • to be the imaginary sounds of non-existent objects • to alienate • to create a world • to blur the boundaries between ‘real sound’ and ‘music’… …i.e. between the ‘natural’ and the ‘artificial’

Sound design can be used to situate the viewer in relation to action, objects or environment… • …a similar role to ‘presence’ or ‘perspective’ with music soundtracks e.g. in The Sopranos

Walter Murch Walter started editing and mixing different sound. He worked with different directors throughout his carrier such as Francis Ford Coppola, George Lucas’s. One of the films that he created was The Godfather he mixed sounds. Murch used different technique has he compared the process of film editing to be organized. Walter organized his work to separate his editing mind from his creating mind. In 1995 Walter created a book that examples film editing called The Blink Of An Eye. The book was translated into many different languages such as Chinese's, Italian, Hebrew, Spanish, French, German and Hungarian. Walter Murch is one of the most internationally renowned editors and sound designer in the world. He carries a unique perspective on the craft of cinema. Walter worked in the sound designer in many of Francis Ford Coppola’s films just as The Rain People, The Conversation, and The Godfather part 2 and 3. Walter Murch was first awarded an Oscar for editing done electronically on Avid System for The English Patient.

Sound track for the The Godfather
The Soundtrack for The Godfather is one that definitely connotes high status and wealth; the reason for this is because the instruments used in it are very classical. During the time that the film is set; the 1940’s, the people that stereotypically listened to that type of music were rich people. There is also an element of jazz in the soundtrack which helps establish that the film has mainly high class characters in it. The soundtrack makes a big impact on audience appeal; stereotypically jazz is quite an old fashioned genre of music that is not usually listened to in this day and age, and also not during the time in which the film was distributed (1970’s) therefore people of an older generation could hear the soundtrack and relate rather well to it; this helps the director to gain a mass audience through the use of this soundtrack because higher class and older people will want to watch it. Also because people can identify with this genre of music they may also use it to be entertained and also to escape from the stresses of their lives; uses and gratification theory is applied here and can also be used to target a specific audience. Although we do not hear the whole song it seems as if the music is building up to something big because in the soundtrack it slowly increases; this could lead to an enigma code because the audience will be wondering why the music is getting more intense, leading them to think that a big event will happen. The soundtrack also connotes sadness because of how slow and downbeat it is; this could represent that the director is not glorifying the violence and crime that is predominant throughout the film, but is showing the audience a realistic view of what it is like to be a gangster during the 1940’s and that it was not all fast cars and money, but also a lot of hard work and depressing times.


Mixing for Surround

One of the greater challenges was preparing the film for a release in the Dolby Stereo 70mm Six Track system. Murch’s previous work in films like American Graffiti and The Conversation had all been in mono and this was the first time he would be using stereo. At the time, Murch didn’t like stereo. He liked mono and the purity associated with it and it was only due to Coppola’s insistence that the film ended up being mixed in stereo. Coming from a generation of filmmakers (the New Hollywood generation ) that was much more aware of the vital role sound could play in augmenting the depth and impact of a film, the director knew that Apocalypse Now’s  sound would be crucial in giving the movie the epic scope he was aiming for. Murch later agreed: “At the time I looked at the way the film was shot and thought to myself, ‘Does he [Coppola] really need to do this?’ because there was so much else going on. But when I looked at it later, with the big Panavision visuals, I realized that the sound-track we did was the thing to do.”

What Copolla was looking for to complement the visuals was quadraphonic sound, with speakers in all four corners of the theatre. Knowing that wouldn’t be appropriate for large theatres, Murch contacted Dolby to develop a stereo surround system with enhanced super low frequencies. That meant having three front channels (left, centre, right), a subwoofer for the low frequencies and two surround channels (left and right). Star Wars was the first movie to make use of extra low frequencies, with three screen channels and a surround channel, to better replicate the war in space, Close Encounters of the Third Kind was the first to add a dedicated subwoofer for the low frequencies, and Superman was the first to split the surround array into left and right, therefore the first movie presented to the public in stereo surround. However, Apocalypse Now  was the first announced film to have a stereo surround format and it was initially expected to be completed before Superman. More importantly, it was the first film to make particularly good artistic use of stereo surround.

To use stereo surround to its full potential, Murch and his team carefully planned how and when to use each of the six channels. It was crucial to determine what kind of sounds to place in the surrounds so that the audience would immerse themselves even further in the movie. The wrong kinds of sounds, such as dialogue, could actually work against the film by reminding the audience that they were in a movie theatre watching a movie. Murch was “terrified of misusing the palette”. Therefore, he created a master chart with graphs of all the six channels, so as to know when the film was supposed to be mono, stereo, or make use of the full surround.

The result was a very dynamic sound experience, with skillful manipulation of the density of sound, a film that was sometimes monophonic, sometimes stereo and sometimes stereo surround. Murch and his team “ thought of the surrounds as something that could be pulled over the theatre like a blanket, and then they could melt away like snow.” They made use of this concept frequently, like in the playboy bunny scene, where the sound begins only in the front, but then opens up to the surrounds so we can feel the full impact of the audience; or the famous Do Lung sequence, where the rock music sound gradually shifts from all the speakers to just the front centre speaker, and then disappears along with all the other sounds when “Roach” turns off the transistor radio.
 
Density and Psychadelic Sound and Music

This mastery of the density of sound was another of Murch’s great challenges in the film. It is a movie that really explores the contrast between sound and picture. Sometimes, complex visuals, where a lot is happening, have a very simple, minimalistic soundtrack, like the end of the Do Lung sequence or the very ending of the film, where all we hear is the radio and the rain. Other times, very simple visuals, like Willard’s boat wandering through the river mists, can have a very deep, complex soundtrack. On the other hand, in scenes like the one where Col. Kilgore (Robert Duvall) attacks the Vietcong village,  the soundtrack is as incredibly dense and vivid as the imagery.

Coppola was looking for a soundtrack that was faithful to the sounds of the Vietnam war. This meant that it had to be technically faithful to it, reproducing the weapons and equipment used in the period, but also faithful to the mood of the war, which Coppola saw as a drugs and rock n roll war, with a strong psychedelic dimension. The frequent use of helicopters throughout the film serves both purposes.

The helicopter sounds were recorded at a Coast Guard station in Washington. Sometimes, they are used in a realistic way, almost as they were recorded, like during the attack on the Vietcong village. Other times, they are given a more psychic dimension, like the synthesized helicopters in the beginning of the film, where they gradually meld with the sound of the fan in Willard’s room, and they are more a projection of Willard’s mind, a sound in his head, his point of view. The use of stereo surround was ideal for the helicopters, and made their sound even more unique and spectacular, because they hover around in circles, so their movement perfectly fit the placement of the speakers in the theatre.

The helicopter rotors are sometimes also pitched to the music. The melding of sound and music is another of the innovative and challenging aspects of the film. Many of the more realistic sounds were deconstructed on synthesizers and meshed with the music to give the film an even more hallucinatory dimension. In the temple sequence at the end, the winds turning into a chorus are a perfect example of this. Murch worked closely with the music department to achieve this perfect cohesion between music and sound.
 
The Legacy: Sound Design and 5.1

Murch's sound work in Apocalypse Now earned him an Oscar for Best Sound, and perhaps even more importantly, it established the term Sound Designer. Murch coined the term when was trying to define exactly what he had done in terms of sound in the film. Because he had had to design the sound for Stereo Surround, he had thought of the sound in a different, three-dimensional perspective, and he had had to create a master chart with graphs to plan precisely where and when the sounds where coming from in the different scenes of the movie. This meticulous planning made him think of a decorator’s work: “…if an interior designer can go into an architectural space and decorate it interestingly, that’s sort of what I am doing in the theater. I’m taking the three-dimensional space of the theater and decorating it with sound.” The term Sound Designer is commonly used to this day to describe the person in charge of all aspects of a film’s audio track, from the dialogue and sound effects recording to the final mix.

Apocalypse Now's Dolby Stereo 70mm Six Track system, the Stereo Surround, was also the precursor to today’s Dolby Digital 5.1. Ioan Allen, vice-president of Dolby, calls Apocalypse Now “the grandfather of 5.1”. The film was a perfect example of how filmmakers and sound designers could use the new system to elevate cinema sound to a whole new level.


Final Scripts of my part:

Slide 7
Walter Murch contributes a lot to Layering Sound.
He is one of the original masters of post-production audio.• He has worked with Coppola on the Godfather films and is best known for his work on Apocalypse Now for which he won an Academy Award.
He is credited with coining the term Sound Design.

Slide 8
Next I will talk about Apocalypse Now.     
The first soundtrack edited on a digital system.• Incredibly dense soundtrack involving 170 tracks or more at times.• In order to build up sound convincingly, Murch recognized that he needs to add enough sounds to add meaning and help tell the story. • But when enough sounds get added together, it can produce white noise, reducing the clarity of all the sounds.    • Murch discovered that he could layer sounds by grouping conceptually similar sounds into what he describes as layers.• When these layers are mixed up to 5 deep, (5 different layers of sound), it is possible to maintain the clarity of the track.• Once you go beyond 5 layers, the mix will collapse into noise. 

Slide 9
This is a clip of helicopter attack scene. In this clip, we can hear 6 types of sound, Dialogue, Helicopters, Music, Small arms fire (AK47’s and M16’s), Explosions (mortars, grenades, heavy artillery and Footsteps and other foley Elements of the scene.But the dialogue and music don’t appear at the same. For this scene, the music is sacrificed in order to give priority to the dialog (“I’m not going!”).  

Slide 10 
This film developed a stereo surround system with enhanced super low frequencies. That meant having three front channels, a subwoofer for the low frequencies and two surround channels. To use stereo surround to its full potential, Murch and his team carefully planned how and when to use each of the six channels. It was crucial to determine what kind of sounds to place in the surrounds so that the audience would immerse themselves even further in the movie.
The result was a very dynamic sound experience, with skillful manipulation of the density of sound, a film that was sometimes monophonic, sometimes stereo and sometimes stereo surround.

Slide 12
The Legacy: Sound Design and 5.1  
His sound work in Apocalypse Now earned him an Oscar for Best Sound, and more importantly, it established the term Sound Designer.  Apocalypse Now’s Dolby Stereo 70mm Six Track system, the Stereo Surround, was also the precursor to today’s Dolby Digital 5.1.
The film was a perfect example of how filmmakers and sound designers could use the new system to elevate cinema sound to a whole new level.